Gallente Brawler 1.1 - the Comet
- No'vac
- Sep 8, 2023
- 2 min read

Ship Overview
The Federation Navy Comet was the first navy frigate made available for Gallente. It is quick, agile, and packs quite a punch. Pair that with versatile fitting options, as it has viable fits both for brawling and kiting, and you end up with one of the most popular ships of the low-sec warzones. It's the best candidate to upgrade from the Atron that we started with.
The Comet has a bonus for damage and tracking speed which means you want to get up close and personal to your targets. It's not the most durable ship in the galaxy so you have to rely on your speed and agility to get into a tight orbit around your target and use your bonused tracking to hit them while they miss their shots. It can work as a fast tackle or plex runner - given the damage with Void ammo it can even run Medium plexes in a reasonable amount of time.
The fit
This fitting is really tight. It fits without any implants on max fitting skills but if you run out of CPU, you can downgrade your Damage Control and Warp Scrambler. You can also switch the rigs to T1 variants to shave a few million off of the price.
This time there are two variants included - MWD which is suited for fast tackle / anit-kiter role, and AB for good old brawls at the entry to the plex.
Gallente Brawler Comet - MWD
[Federation Navy Comet, Federation Navy Comet]
Small Ancillary Armor Repairer
Vortex Compact Magnetic Field Stabilizer
Magnetic Field Stabilizer II
Damage Control II
Fleeting Compact Stasis Webifier
Faint Epsilon Scoped Warp Scrambler
5MN Y-T8 Compact Microwarpdrive
Light Neutron Blaster II
Small Ghoul Compact Energy Nosferatu
Light Neutron Blaster II
Small Transverse Bulkhead II
Small Transverse Bulkhead II
Small Transverse Bulkhead II
Hobgoblin II x3
Acolyte II x3
Void S x1200
Nanite Repair Paste x32
Null S x1200
Federation Navy Antimatter Charge S x1200
Gallente Brawler Comet - AB
[Federation Navy Comet, *Federation Navy Comet]
Small Ancillary Armor Repairer
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Damage Control II
Fleeting Compact Stasis Webifier
Faint Epsilon Scoped Warp Scrambler
1MN Afterburner II
Light Neutron Blaster II
Small Ghoul Compact Energy Nosferatu
Light Neutron Blaster II
Small Transverse Bulkhead II
Small Transverse Bulkhead II
Small Transverse Bulkhead II
Hobgoblin II x3
Acolyte II x3
Nanite Repair Paste x32
Void S x1200
Null S x1200
Federation Navy Antimatter Charge S x1200
The skill plan
As mentioned, the fit requires good fitting skills to make full use of it. Following that, focus on your gunnery support skills to make sure you land your shots in the close-quarter brawls.
Click to expand the skill plan
Mechanics 1
Hull Upgrades 1
Hull Upgrades 2
Hull Upgrades 3
Hull Upgrades 4
Gunnery 1
Gunnery 2
Weapon Upgrades 1
Navigation 1
CPU Management 1
CPU Management 2
CPU Management 3
Navigation 2
Propulsion Jamming 1
Motion Prediction 1
Motion Prediction 2
Motion Prediction 3
Small Hybrid Turret 1
Small Hybrid Turret 2
Small Hybrid Turret 3
Small Hybrid Turret 4
Small Hybrid Turret 5
Small Blaster Specialization 1
Weapon Upgrades 2
Weapon Upgrades 3
Weapon Upgrades 4
Spaceship Command 1
Gallente Frigate 1
Gallente Frigate 2
Repair Systems 1
Afterburner 1
Afterburner 2
Afterburner 3
Navigation 3
High Speed Maneuvering 1
Drones 1
Drones 2
Drones 3
Drones 4
Drones 5
Gallente Drone Specialization 1
Light Drone Operation 1
Light Drone Operation 2
Light Drone Operation 3
Light Drone Operation 4
Light Drone Operation 5
Amarr Drone Specialization 1
Science 1
Science 2
Power Grid Management 1
Power Grid Management 2
Power Grid Management 3
Capacitor Emission Systems 1
Conclusion
Keep in mind that the Comet is a versatile hull and each one you encounter will be fit differently. Use this fit as a baseline for your experimentation and find the one that works for you the best - maybe it will use dual Webifiers or maybe you will switch to railguns for better range management. Whatever you do, remember that the ultimate goal is simply to have fun with it.
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